﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace DungeonGenerator
{
    public class BaseMapData
    {
        List<Node> nodes;

        public List<Node> Nodes
        {
            get { return nodes; }
            set { nodes = value; }
        }
        
        public List<Node> CreateMapLevel()
        {
            return nodes;
        }

        public BaseMapData()
        {
            nodes = new List<Node>();
        }
    }
}
